MONTH 3 LOG
WHERE: Vault 66
WHEN: Month 3
WHAT: The pods and the vault door opens
WARNINGS: Violence, likely language
You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:
The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.
The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.
You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.
Welcome, dweller, to vault 66.
It’s finally here, at long last. In the lead up to the Vault opening, Louis has turned the recreation area into a celebration. It comes with a modest feast! A whole cake, some tasty cola, and grilled meat (if you helped kill the radroaches or mole rats, you know where that meat came from). He even found some old party decorations that were supposed to be used when the Vault was unsealed after the war. The original party, of course, was supposed to be a few hundred years ago. The colors are faded and it’s horribly water stained, but the HAPPY VAULT DAY banner still holds. There are even party hats, for the particularly festive.
The event starts first thing in the morning and will last until early afternoon, when the Overseer announces it’s time to gather in the entry way for the main event.
The time has finally come for the Vault to open. After walking down a corridor of rusted and corroded radiation scanners and security terminals, characters are face to face with the ground level of a huge elevator shaft. At the very top, the four yard thick monstrosity of a door that has sealed the Vault closed for several hundred years. Despite its age, the old girl is as functional as the day she was made. Looking up from the bottom of the shaft, characters can see an intricate formation of deadbolts, gears, and other machinery holding the door in place.
Captain Simmons, the robot in charge himself, has come out to do the honors of opening the door. At an innocuous enough computer station, he plugs in the very tip of one of his three robotic arms to begin the unlocking sequence. What follows is a good minute of flashing lights, warnings that the door is being unsealed, and the grind of machinery as the locking mechanism unengages. The large, gear shaped door at the very top of the elevator shaft pulls back slightly, turns, then begins its descent down towards the gathered group. Make sure you’re not directly under it, Vault-Tec did not install any safety mechanisms to stop the door/platform from crushing anyone standing beneath it.
The door isn’t the only thing that comes down, however. The moment the door begins to lower, water rushes in after it. From the sudden activation of all pip-boys in the area, characters can instantly determine this is heavily irradiated water. It pours in until there is roughly two feet of the stuff on the floor of the entry way, then finally seems done. As if this weren’t enough, however, things come in with the water. Most of them small, about the size of your average radroach, scampering around and jumping at whatever source of fresh meat they can reach. There’s about half a dozen of these hatchlings. Two of them, however, are huge. Standing at about six feet tall, they look like a cross between a gigantic horse-shoe crab and an alien invader: mirelurks. And they aren’t pleased to find themselves suddenly stuck in a Vault.
Simmons immediately starts shooting and hovering away from the group, trying to distract the creatures from the gathered characters. Fighting may solve the problem, assuming no one is killed in the process. Fleeing back into the Vault, closing the heavy entrance door, and just letting the things starve to death for a few weeks is certainly an option. As is rushing the elevator and getting the hell out of the Vault while Simmons is distracted, but whether you’ll ever get back in again unknown. Whether you help, run away, let them kill Simmons then help, or another choice entirely is up to you.
Happy Vault opening day!
To talk to a specific NPC one-on-one, leave a comment on their thread below.
Looking for loot in a specific area? Looking for a specific item/kinds of item in general? Ask here and we’ll let you know.
If you have any OOC questions, please leave a comment here!