MONTH 3 LOG
WHERE: Vault 66
WHEN: Month 3
WHAT: The pods and the vault door opens
WARNINGS: Violence, likely language
You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:
The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.
The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.
You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.
Welcome, dweller, to vault 66.
It’s finally here, at long last. In the lead up to the Vault opening, Louis has turned the recreation area into a celebration. It comes with a modest feast! A whole cake, some tasty cola, and grilled meat (if you helped kill the radroaches or mole rats, you know where that meat came from). He even found some old party decorations that were supposed to be used when the Vault was unsealed after the war. The original party, of course, was supposed to be a few hundred years ago. The colors are faded and it’s horribly water stained, but the HAPPY VAULT DAY banner still holds. There are even party hats, for the particularly festive.
The event starts first thing in the morning and will last until early afternoon, when the Overseer announces it’s time to gather in the entry way for the main event.
The time has finally come for the Vault to open. After walking down a corridor of rusted and corroded radiation scanners and security terminals, characters are face to face with the ground level of a huge elevator shaft. At the very top, the four yard thick monstrosity of a door that has sealed the Vault closed for several hundred years. Despite its age, the old girl is as functional as the day she was made. Looking up from the bottom of the shaft, characters can see an intricate formation of deadbolts, gears, and other machinery holding the door in place.
Captain Simmons, the robot in charge himself, has come out to do the honors of opening the door. At an innocuous enough computer station, he plugs in the very tip of one of his three robotic arms to begin the unlocking sequence. What follows is a good minute of flashing lights, warnings that the door is being unsealed, and the grind of machinery as the locking mechanism unengages. The large, gear shaped door at the very top of the elevator shaft pulls back slightly, turns, then begins its descent down towards the gathered group. Make sure you’re not directly under it, Vault-Tec did not install any safety mechanisms to stop the door/platform from crushing anyone standing beneath it.
The door isn’t the only thing that comes down, however. The moment the door begins to lower, water rushes in after it. From the sudden activation of all pip-boys in the area, characters can instantly determine this is heavily irradiated water. It pours in until there is roughly two feet of the stuff on the floor of the entry way, then finally seems done. As if this weren’t enough, however, things come in with the water. Most of them small, about the size of your average radroach, scampering around and jumping at whatever source of fresh meat they can reach. There’s about half a dozen of these hatchlings. Two of them, however, are huge. Standing at about six feet tall, they look like a cross between a gigantic horse-shoe crab and an alien invader: mirelurks. And they aren’t pleased to find themselves suddenly stuck in a Vault.

Simmons immediately starts shooting and hovering away from the group, trying to distract the creatures from the gathered characters. Fighting may solve the problem, assuming no one is killed in the process. Fleeing back into the Vault, closing the heavy entrance door, and just letting the things starve to death for a few weeks is certainly an option. As is rushing the elevator and getting the hell out of the Vault while Simmons is distracted, but whether you’ll ever get back in again unknown. Whether you help, run away, let them kill Simmons then help, or another choice entirely is up to you.
Happy Vault opening day!
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If you have any OOC questions, please leave a comment here!

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What's he up to now?
Then he compliments her and she's confused, suspicious, and kind of amused. It's hard not to laugh.
"Thanks?" It takes her a moment to put the pieces together "Is this because you made me cry?"
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Fuck everything. He can't meet her eyes or he'll say something rude on reflex and possibly make her cry again.
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Still this does make her feel pretty good.
"And you're sure you don't think my dress is stupid?"
She was pretty positive he still did. She didn't fully understand him but she was getting better at it.
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Which she already did, but she doesn't have to turn it around like this. It's confirmation that being nice is pointless, and it will always backfire.
"Your hat is stupid."
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She was still wearing her battered fedora but had a half a smirk when she agreed.
"But I haven't found any others. I mean there are some bonnets but those look even dumber. Maybe I'll find a better one upstairs."
She was hoping to find a lot more useful things upstairs. Clothes, decorations, tools. Anything to make their little hole in the ground less miserable.
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Or whenever they started down here. 2077. Bonnets seem so out of place, no matter which year it was.
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"Some Doctors coats too. If you wanted to mess with people we could put one on you with some glasses and you could swagger around acting like a professor."
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He doesn't want them for himself by any means, but this gives him an idea.
"Did any of them have nametags or identifying information? If Rescan was transferring brainwaves to robots, maybe one belonged to Charlotte."
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It was a sharp idea and she wished she had thought of it sooner.
"Good idea. I don't know how much she might or might not remember but so far any time I bring up a time before us Louis and Charlotte get dodgy."
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He has doubts he could actually threaten information out of them, but he'd try.
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"But I don't know if they just...can't talk about stuff or won't. Like maybe their programming won't let them?" It's times like this she wished her crappy school had offered more classes in technology.
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He's partially serious, though he knows nothing about robots either.
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Sandy tapped her shoulder, the one that Charlotte had fixed up leaving only an impressive scar.
"They've been helping us so it would be crappy of us to break their brains."
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Louis is another story.
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"I don't know why I'm even asking but, what did you do to make Louis hate you anyway?"
Knowing Jiro, Sandy would guess he called him a name or something basic but mean.
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He makes a sharp hissing noise, wincing and looking down at the floor; the room suddenly very bright.
"The fuck's going on with the lights?"
Chocolat probably fucked up turning the power back on; it was only a matter of time before her failure showed itself.
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Her amusement faded as Jiro started reeling from the lighting, Sandy took a moment to look around confused.
"Everything seems fine to me. She rubbed her eyes and looked again but nothing in particular had changed so she looked back to Jiro.
"You feeling ok?"
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He probably shouldn't be drinking anyway, but it's Chocolat's fault. He'll continue to blame everything on her.
"Anyway, I... may have insulted Louis a few times while he was helping with the cave in."
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When he confessed she sighed "Yeah that would do it. Wasn't he helping out?"
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Jiro really doesn't have any excuse for it; Louis was helping. There's just some unexplained urge inside him at all times to nitpick and yell and bitch about the most mundane things as if they're egregious slights.
"He was annoying."
By way of existing in Jiro's general vicinity.
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"Sounds to me like you just need more time with him. You think I'm annoying too but you don't hate me and you wouldn't leave me for dead."
Probably. She hoped.
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"Of course I wouldn't leave you for dead!"
This is third time it's been implied that he might leave someone to die, or even kill them himself. What the fuck? Is he really such an awful person? That thought gets brushed aside easily, because it's not his problem; it's theirs.
"And you're not really annoying, just... a little."
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She took another drink of cola before continuing, the buzz of sugar in her making it easier to focus her thoughts.
"You just come on real strong and angry. And sometimes that's hard to get around. But the more times I talk to you the easier it is to like you."
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"I'm not angry!"
He sounds it, and maybe it's a lie, but he can't think of anything he's actually angry about.
"You don't know shit!"
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"Yeah probably not. But I know how I feel about you. And I think that even though you act angry, and you get snippy sometimes you're a good guy. Maybe even a hero even if you don't wanna say that yourself."
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