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nolandmod ([personal profile] nolandmod) wrote in [community profile] vault662020-06-01 08:17 am
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MONTH 2 LOG

WHO: Everyone
WHERE: Vault 66
WHEN: ???? – Day 1, Month 2
WHAT: The second wave of pods open
WARNINGS:Reference to suicide, TBD

AWAKENING



You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:





The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.


The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.


You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.

Welcome, dweller, to vault 66.

 



THE VAULT EXPANDED

In the month following the first pods opening, Jiro and Elizabeth DeWitt enlisted the help of the Mr. Handy ‘Louis’ the clear the debris and create a stable passageway to the rest of the testing area. Slightly smaller than the rest of the hallway, there is still plenty of room for people to move in and out of the area without discomfort.



This portion of the vault, if possible, is even dirtier and more decrepit than the rest, having been cut off from even the most basic maintenance for an untold period of time. The emergency lighting has been cut off to this area, leaving the whole zone in the dark besides what little light comes through the newly formed passage.

Those willing to venture into the area will find this isolation has allowed a handful of more intimidating creatures than radroaches to establish a home (though there are still roaches, just fewer than are found in the rest of the vault). Several breaches in the metal walls along the hallways open into small tunnels, which the occasional mole rat will venture out of. Though usually only appearing alone or in pairs, these creatures are even hungrier for fresh meat than the radroaches and will attack with their huge, sharp, pointy teeth. If killed, they could supply a decent (if slightly irradiated) source of meat for a while, along with hide to make more reinforced clothing. But taking one down without proper weapons will likely require some teamwork.

There are several important (and often concerning) areas to find in this zone. First are two firmly sealed doors, one at the upper corner of the new area and one at the lower middle. Each door has a very helpful (currently unlit) sign over it: ENTRANCE and OVERSEER, respectively. Next to each is another of the computer terminals characters have grown used to seeing around the vault.

Next are Testing Areas 1, 2, and 3. Each of these testing areas has an observation room with a smaller containment chamber attached to it. The doors to the observation areas can be pulled open with enough effort, allowing entrance to the small room filled with chemistry glassware, lockers, and tables covered in long since rotten scraps of paper and books. The doors to the containment chambers, for the moment, remain sealed shut with yet more computer terminals next to them. These doors look weaker than the ones sealing off the entrance and overseer area, and can possibly be broken down with time and effort. But characters will want to think long and hard before doing that. Each observation room has a bullet proof, reinforced one-way window that allows characters to look into the containment chamber without whatever is in the chamber being able to see them. And the chambers are occupied.

Testing Chamber 1 (WARNING: SUICIDE) contains the corpse of a super mutant splayed on the ground. The walls around it are dented, and its head caked in long dried blood. Anyone with passing medical knowledge can observe the super mutant apparently killed itself through repeated blunt force trauma, banging its own head against the walls and door until death.

Approaching Testing Chamber 2 causes character’s pip-boys to start crackling a warning of increased radiation. Standing in the observation chamber the levels are low enough that it isn’t healthy, but no one is going to die without prolonged exposure. The source of the radiation is clear, inside the chamber is a corroded barrel of radioactive waste. Along with it, a grotesque creature that is very clearly alive, moving around and around its small, enclosed space.

Testing Chamber 3 also crackles with radiation, though the source of this isn’t a barrel. Rather, a walking, emaciated corpse shambles about the containment chamber. Other than the walking corpse bit, there’s two characteristics which stand out: the corpse is glowing an eerie yellow-green with an inner light that pulses as it walks and it’s wearing the torn remains of what is very clearly the same blue and yellow jumpsuit all characters arrived in.

GENERAL EXPLORING

Whether you venture into the new area of the vault or not, the rest of the vault awaits. This includes the three Mr. Handy’s floating around, as well as more radroaches wandering around the many corpses/blood splatter patterns.

OOC NOTES

To talk to a specific NPC one-on-one, leave a comment on their thread below.

Looking for loot in a specific area? Looking for a specific item/kinds of item in general? Ask here and we’ll let you know.

If you have any OOC questions, please leave a comment here!

wildguardian: (know what I mean)

[personal profile] wildguardian 2020-06-07 07:11 pm (UTC)(link)
"Ha ha!" It's a crow of victory: he's not quite considerate enough to respect Nick's wounded pride. Yunlan points at him, grinning with just enough teeth showing to make it a challenge. "Right then. One thing you know about this place that you haven't told anyone here before."
wildguardian: (charming face)

2!

[personal profile] wildguardian 2020-06-07 07:59 pm (UTC)(link)
"Naaaah, I just think I can get anything you've already told someone else from them, so why waste a win on it?" He sweeps the cards in his hand, and lets his eyebrows go up in theatrical pleasure at the deal. "No discards for me this round. You?"

And what was a stim, anyway? Stimulant? What on earth would a robot want with drugs?
wildguardian: (dropped gaze)

Re: discard that one

[personal profile] wildguardian 2020-06-07 09:10 pm (UTC)(link)
"Where'd you hide them?" He could ask what they were: or he could just go find them and see without wasting a perfectly good question. Yunlan chuckles easily, taking the new hand. "Don't worry, don't worry, your luck's bound to turn around. So is this how you spend a lot of your time, Nick?"
wildguardian: (taken aback)

[personal profile] wildguardian 2020-06-07 09:44 pm (UTC)(link)
"Just making conversation, my friend!" Yunlan's gaze flicks towards the card disappearing under the table debris, then back to Nick, his smile growing just slightly. He's not calling Nick on the cheating; not this round. He's won two in a row, after all, and that's useful information even if this is a relatively large room full of nooks and crannies.

"Let's see what I've got this time..." Theatrically, he focuses his attention on his cards, arranging them so he can see over them to spot whether Nick's retrieving his ace in the hole.
wildguardian: (Default)

5 -- no need for him to cheat!

[personal profile] wildguardian 2020-06-09 01:12 am (UTC)(link)
This hand's junk. Yunlan hands in three cards for his discards, but it doesn't help; he sighs dramatically when they both show their hands.

"Told you your luck would turn around! So, what do I owe you, Nick?"
wildguardian: (very srs)

[personal profile] wildguardian 2020-06-10 05:07 pm (UTC)(link)
"My friend... how the fuck am I supposed to do that?"

Yunlan's tone is dry. "Unless there's a switch somewhere. I don't do fancy repairs."
wildguardian: (uh huh then what)

[personal profile] wildguardian 2020-06-10 05:59 pm (UTC)(link)
"Seems like you'd get better results asking for something I'm better at. But hey, that's your problem, isn't it?" Yunlan chuckles. He's been meaning to take a look at the reactor, but it's true he has no idea how to fix it himself. Maybe asking around will find another Vault resident with more applicable skills.

"So, want to try another hand, or are you going out on a high note here, friend?"
wildguardian: (ha ha fuck you)

[personal profile] wildguardian 2020-06-11 04:22 am (UTC)(link)
"Fine! Then I'll be seeing you. Maybe we can play for caps once I've found some, hm?"

Yunlan shrugs, getting up and stretching. He'll have to find an excuse to come back to this room after Nick's wandered off somewhere. Those 'stims' could be useful to have... and, besides, he doesn't think he wants any of the kids here happening across them.