MONTH 2 LOG
WHERE: Vault 66
WHEN: ???? – Day 1, Month 2
WHAT: The second wave of pods open
WARNINGS:Reference to suicide, TBD
You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:
The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.
The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.
You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.
Welcome, dweller, to vault 66.

This portion of the vault, if possible, is even dirtier and more decrepit than the rest, having been cut off from even the most basic maintenance for an untold period of time. The emergency lighting has been cut off to this area, leaving the whole zone in the dark besides what little light comes through the newly formed passage.
Those willing to venture into the area will find this isolation has allowed a handful of more intimidating creatures than radroaches to establish a home (though there are still roaches, just fewer than are found in the rest of the vault). Several breaches in the metal walls along the hallways open into small tunnels, which the occasional mole rat will venture out of. Though usually only appearing alone or in pairs, these creatures are even hungrier for fresh meat than the radroaches and will attack with their huge, sharp, pointy teeth. If killed, they could supply a decent (if slightly irradiated) source of meat for a while, along with hide to make more reinforced clothing. But taking one down without proper weapons will likely require some teamwork.
There are several important (and often concerning) areas to find in this zone. First are two firmly sealed doors, one at the upper corner of the new area and one at the lower middle. Each door has a very helpful (currently unlit) sign over it: ENTRANCE and OVERSEER, respectively. Next to each is another of the computer terminals characters have grown used to seeing around the vault.
Next are Testing Areas 1, 2, and 3. Each of these testing areas has an observation room with a smaller containment chamber attached to it. The doors to the observation areas can be pulled open with enough effort, allowing entrance to the small room filled with chemistry glassware, lockers, and tables covered in long since rotten scraps of paper and books. The doors to the containment chambers, for the moment, remain sealed shut with yet more computer terminals next to them. These doors look weaker than the ones sealing off the entrance and overseer area, and can possibly be broken down with time and effort. But characters will want to think long and hard before doing that. Each observation room has a bullet proof, reinforced one-way window that allows characters to look into the containment chamber without whatever is in the chamber being able to see them. And the chambers are occupied.
Testing Chamber 1 (WARNING: SUICIDE) contains the corpse of a super mutant splayed on the ground. The walls around it are dented, and its head caked in long dried blood. Anyone with passing medical knowledge can observe the super mutant apparently killed itself through repeated blunt force trauma, banging its own head against the walls and door until death.
Approaching Testing Chamber 2 causes character’s pip-boys to start crackling a warning of increased radiation. Standing in the observation chamber the levels are low enough that it isn’t healthy, but no one is going to die without prolonged exposure. The source of the radiation is clear, inside the chamber is a corroded barrel of radioactive waste. Along with it, a grotesque creature that is very clearly alive, moving around and around its small, enclosed space.
Testing Chamber 3 also crackles with radiation, though the source of this isn’t a barrel. Rather, a walking, emaciated corpse shambles about the containment chamber. Other than the walking corpse bit, there’s two characteristics which stand out: the corpse is glowing an eerie yellow-green with an inner light that pulses as it walks and it’s wearing the torn remains of what is very clearly the same blue and yellow jumpsuit all characters arrived in.
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NPCS
LOUIS
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Azula has waited for the Rec Room to be empty before approaching Louis cautiously. She is instantly distrustful of these mechanical creatures but this one may be of used to her yet.
"You are in charge of the kitchen and it's tools correct?"
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Louis remains behind the counter area of the rec room, wiping down the (ground in forever) rusted counter with a rag despite the futility of the gesture, but turns his optic sensors towards the woman.
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She had helped herself to a few of the knives she'd found laying around in the kitchen as well as some scalpels but unless they were sharpened the knives would only be useful for stabbing, not slashing.
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"Forgive me, madame. With no humans awake, certain tasks have been woefully overlooked. Allow me to fetch the sharpening steels."
Which he promptly floats to the kitchen area to do so.
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On the day of Azula's "War Council"
Azula has come breezing into the Rec room, a woman on a mission and her eyes lock down on Louis quickly.
"I've summoned the others to meet here in three hours so we may discuss our plans for the future, our plans to "Save humanity" as you put it."
The idea of her being able to save anything was almost comical but the Princess had spent the last few weeks trying to put her head back together and keep her focus. She may not be the Princess she once was but she was going to find a goal and focus on it till she felt like her old self again.
"We will require snacks and drinks to fuel their creativity and make them more willing to cooperate with one another. Can I count on you?"
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Louis sounds nothing short of thrilled, immediately setting about gathering the needed items.
"Cho! I will have it done in two."
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She wasn't even sure if she was telling a lie there.
"I'll leave the menu up to you though I did have a request to see if cookies were a possibility. I told them I wasn't sure."
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There will be cookies. Possibly with some mystery ingredients (did you know ground dehydrated insects can help stretch flour in a pinch?), but good enough cookies.
CHARLOTTE
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On top of the blood she's pale and shaking, tears running down her cheeks.]
H-hey um...can you help me?
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The joy is heavy in her southern drawl voice as well.]
Oh, honey! What have you been getting up to? C'mere, come here. Over to my exam table.
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Jiro and I were exploring the part of the vault he just dug out and there were these pink fleshy monster things with big teeth. One of them bit my arm really bad.
[She's trying to maintain her composure but it's hard with all the sniffling and tears. This is really starting to hurt worse. Aching and throbbing around the bite wound.]
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[Charlotte probably already knows that, but he's not going to just stand around. He's keeping an eye on that saw.]
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After the power gets turned back on
Sandy comes scrambling to the Medical wing with a bag looking concerned, but her bandages on her arm look clean and well cared for so she's not been injured again at least.
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Again, the saw buzzes to life in alarm and, just maybe, excitement as her former patient rushes in.
"What's all this now? You cut up inside?"
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Now that she was here she was catching her breath and glancing back at her pip-boy every few minutes to see if Chocolat had responded to her questions on the network.
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Sometime after Azula's team meeting
"Charlotte, right?"
He hasn't been anywhere near the medical wing since the mole rat incident.
"You got an inventory list somewhere?"
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She hovers right over to him, saw twirling cheerfully.
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She's so close. Ugh.
"I just want to know what substances you keep in here."
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NICK
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"Hey there! Great to meet you-- what can I call you, friend?"
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"Nick. Chocolat is doing the cleaning now. Complain to her."
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That definitely wasn't a pre-programmed response. Hard to tell how extensive the AI was with just one line, though. He essayed a careless grin, settling into a hipshot stance to avoid having to lean against any of the frankly disgusting equipment in the room.
"How long have you been around?"
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How would you like to determine the card game winner? RNG?
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you can roll this one! nick will keep odds
2!
discard that one
Re: discard that one
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5 -- no need for him to cheat!
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