MONTH 2 LOG
WHERE: Vault 66
WHEN: ???? – Day 1, Month 2
WHAT: The second wave of pods open
WARNINGS:Reference to suicide, TBD
You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:
The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.
The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.
You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.
Welcome, dweller, to vault 66.

This portion of the vault, if possible, is even dirtier and more decrepit than the rest, having been cut off from even the most basic maintenance for an untold period of time. The emergency lighting has been cut off to this area, leaving the whole zone in the dark besides what little light comes through the newly formed passage.
Those willing to venture into the area will find this isolation has allowed a handful of more intimidating creatures than radroaches to establish a home (though there are still roaches, just fewer than are found in the rest of the vault). Several breaches in the metal walls along the hallways open into small tunnels, which the occasional mole rat will venture out of. Though usually only appearing alone or in pairs, these creatures are even hungrier for fresh meat than the radroaches and will attack with their huge, sharp, pointy teeth. If killed, they could supply a decent (if slightly irradiated) source of meat for a while, along with hide to make more reinforced clothing. But taking one down without proper weapons will likely require some teamwork.
There are several important (and often concerning) areas to find in this zone. First are two firmly sealed doors, one at the upper corner of the new area and one at the lower middle. Each door has a very helpful (currently unlit) sign over it: ENTRANCE and OVERSEER, respectively. Next to each is another of the computer terminals characters have grown used to seeing around the vault.
Next are Testing Areas 1, 2, and 3. Each of these testing areas has an observation room with a smaller containment chamber attached to it. The doors to the observation areas can be pulled open with enough effort, allowing entrance to the small room filled with chemistry glassware, lockers, and tables covered in long since rotten scraps of paper and books. The doors to the containment chambers, for the moment, remain sealed shut with yet more computer terminals next to them. These doors look weaker than the ones sealing off the entrance and overseer area, and can possibly be broken down with time and effort. But characters will want to think long and hard before doing that. Each observation room has a bullet proof, reinforced one-way window that allows characters to look into the containment chamber without whatever is in the chamber being able to see them. And the chambers are occupied.
Testing Chamber 1 (WARNING: SUICIDE) contains the corpse of a super mutant splayed on the ground. The walls around it are dented, and its head caked in long dried blood. Anyone with passing medical knowledge can observe the super mutant apparently killed itself through repeated blunt force trauma, banging its own head against the walls and door until death.
Approaching Testing Chamber 2 causes character’s pip-boys to start crackling a warning of increased radiation. Standing in the observation chamber the levels are low enough that it isn’t healthy, but no one is going to die without prolonged exposure. The source of the radiation is clear, inside the chamber is a corroded barrel of radioactive waste. Along with it, a grotesque creature that is very clearly alive, moving around and around its small, enclosed space.
Testing Chamber 3 also crackles with radiation, though the source of this isn’t a barrel. Rather, a walking, emaciated corpse shambles about the containment chamber. Other than the walking corpse bit, there’s two characteristics which stand out: the corpse is glowing an eerie yellow-green with an inner light that pulses as it walks and it’s wearing the torn remains of what is very clearly the same blue and yellow jumpsuit all characters arrived in.
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LOUIS
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Azula has waited for the Rec Room to be empty before approaching Louis cautiously. She is instantly distrustful of these mechanical creatures but this one may be of used to her yet.
"You are in charge of the kitchen and it's tools correct?"
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Louis remains behind the counter area of the rec room, wiping down the (ground in forever) rusted counter with a rag despite the futility of the gesture, but turns his optic sensors towards the woman.
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She had helped herself to a few of the knives she'd found laying around in the kitchen as well as some scalpels but unless they were sharpened the knives would only be useful for stabbing, not slashing.
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"Forgive me, madame. With no humans awake, certain tasks have been woefully overlooked. Allow me to fetch the sharpening steels."
Which he promptly floats to the kitchen area to do so.
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"How long have you been serving as the cook and...whatever else your title is for this bunker?"
While Azula has never held any particular fondness or respect for her servants back home, none of her servants were mechanical floating creatures with sharp looking limbs. She was being cautious for now.
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"I'll be keeping any you don't require for your work." She informed rather then requested before trying to move along hoping he wouldn't argue. She didn't understand this new position of powerlessness she was in and she wasn't keen to explore it with him.
"As for your domestic duties, it seems like there's a lot of rooms to cover for just one servant." What she didn't add was that might explain why everything was so gross looking to her.
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The pattern of taking orders that were given as that- duties instead of being yelled at- was apparently fine with Louis, as he dutifully took the knives and began sharpening.
"Yet we must all play our part for the greater good."
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"And what is my part in this greater good do you suppose?"
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Stated in a way that shows how obvious that should be.
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"And while I am all too willing to save humanity, what exactly did they have in mind?"
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He says it with the kind of solemnity normally reserved for speaking of gods or fabled heroes.
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"Building things from scratch. I suppose the situation must be dire after all." She still hasn't bought in to the idea that she's not who she thinks she is after all but even if she is Princess Azula of the Fire Nation...there's a lot to unpack here.
"We're not going to be building much with just the people we have here. Unless they are shockingly more talented then I've observed we're going to need those other pods open if we stand a chance."
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If he could make it easier, he would. But alas, all he can do is sharpen the knives for her now.
On the day of Azula's "War Council"
Azula has come breezing into the Rec room, a woman on a mission and her eyes lock down on Louis quickly.
"I've summoned the others to meet here in three hours so we may discuss our plans for the future, our plans to "Save humanity" as you put it."
The idea of her being able to save anything was almost comical but the Princess had spent the last few weeks trying to put her head back together and keep her focus. She may not be the Princess she once was but she was going to find a goal and focus on it till she felt like her old self again.
"We will require snacks and drinks to fuel their creativity and make them more willing to cooperate with one another. Can I count on you?"
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Louis sounds nothing short of thrilled, immediately setting about gathering the needed items.
"Cho! I will have it done in two."
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She wasn't even sure if she was telling a lie there.
"I'll leave the menu up to you though I did have a request to see if cookies were a possibility. I told them I wasn't sure."
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There will be cookies. Possibly with some mystery ingredients (did you know ground dehydrated insects can help stretch flour in a pinch?), but good enough cookies.