MONTH 2 LOG
WHERE: Vault 66
WHEN: ???? – Day 1, Month 2
WHAT: The second wave of pods open
WARNINGS:Reference to suicide, TBD
You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:
The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.
The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.
You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.
Welcome, dweller, to vault 66.

This portion of the vault, if possible, is even dirtier and more decrepit than the rest, having been cut off from even the most basic maintenance for an untold period of time. The emergency lighting has been cut off to this area, leaving the whole zone in the dark besides what little light comes through the newly formed passage.
Those willing to venture into the area will find this isolation has allowed a handful of more intimidating creatures than radroaches to establish a home (though there are still roaches, just fewer than are found in the rest of the vault). Several breaches in the metal walls along the hallways open into small tunnels, which the occasional mole rat will venture out of. Though usually only appearing alone or in pairs, these creatures are even hungrier for fresh meat than the radroaches and will attack with their huge, sharp, pointy teeth. If killed, they could supply a decent (if slightly irradiated) source of meat for a while, along with hide to make more reinforced clothing. But taking one down without proper weapons will likely require some teamwork.
There are several important (and often concerning) areas to find in this zone. First are two firmly sealed doors, one at the upper corner of the new area and one at the lower middle. Each door has a very helpful (currently unlit) sign over it: ENTRANCE and OVERSEER, respectively. Next to each is another of the computer terminals characters have grown used to seeing around the vault.
Next are Testing Areas 1, 2, and 3. Each of these testing areas has an observation room with a smaller containment chamber attached to it. The doors to the observation areas can be pulled open with enough effort, allowing entrance to the small room filled with chemistry glassware, lockers, and tables covered in long since rotten scraps of paper and books. The doors to the containment chambers, for the moment, remain sealed shut with yet more computer terminals next to them. These doors look weaker than the ones sealing off the entrance and overseer area, and can possibly be broken down with time and effort. But characters will want to think long and hard before doing that. Each observation room has a bullet proof, reinforced one-way window that allows characters to look into the containment chamber without whatever is in the chamber being able to see them. And the chambers are occupied.
Testing Chamber 1 (WARNING: SUICIDE) contains the corpse of a super mutant splayed on the ground. The walls around it are dented, and its head caked in long dried blood. Anyone with passing medical knowledge can observe the super mutant apparently killed itself through repeated blunt force trauma, banging its own head against the walls and door until death.
Approaching Testing Chamber 2 causes character’s pip-boys to start crackling a warning of increased radiation. Standing in the observation chamber the levels are low enough that it isn’t healthy, but no one is going to die without prolonged exposure. The source of the radiation is clear, inside the chamber is a corroded barrel of radioactive waste. Along with it, a grotesque creature that is very clearly alive, moving around and around its small, enclosed space.
Testing Chamber 3 also crackles with radiation, though the source of this isn’t a barrel. Rather, a walking, emaciated corpse shambles about the containment chamber. Other than the walking corpse bit, there’s two characteristics which stand out: the corpse is glowing an eerie yellow-green with an inner light that pulses as it walks and it’s wearing the torn remains of what is very clearly the same blue and yellow jumpsuit all characters arrived in.
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He tries to make it sound scathing, but... he's never been to a party. What does one do there?
"Is there alcohol around here?"
Drink. People drink.
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There was no way there was anything there... And surely not anything drinkable, right?
"Hold on," And with that she's off! Scampering her way over to the bar only to hop over it and start rummaging through the back cabinets.
Why had she never actually thought to look over here yet?
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"There should be something, you'd think."
Not that he knows how long people keep liquor and whiskey in cabinets.
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And it wasn't long before her snickering turned into an out-right triumphant wail.
"EEeeeee! Ehehehe! Jaaaaackpot,!" Standing up, Chocolat grinned out as she held what appeared to be a decent amount of unopened bottles in her arms. "Oh hell yeah! I really didn't think this would be here! Ah!"
Now it was a real party.
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"Fuck yeah! Let's get this party started!"
He grabs the vodka from her, wondering what it's going to taste like.
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"You're on."
Because it's a competition now, and he won't lose.
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"That's disgusting!"
How do people drink this shit?
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"Jeez! You're gonna hurl it all back up if you freak out like that afterward!" None the less she was grinning. Sighing out as she felt that initial warmth spread through her. "Immean, it's not like people drink this stuff for the taste. Not initially at least. That part of drinking is more of an acquired thing."
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"I'm not freaking out!"
He narrows his eyes. If he throws up, he's aiming for her.
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"Kinda makes things numb."
Like his tongue. And the room somehow, like it's in a fog.
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As if to prove her point did she wrap her arms around herself in a hug. Humming out softly before continuing.
"Drinks like this, it helps people relax when they're stressed. It also makes it easier to express thing that you'd otherwise have a hard time talkin' about. I think that's why so many people enjoy it."
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That tingly warm feeling is just making him hot and itchy. His heartbeat is too loud in his ears, but at least that's confirmation he still has a heart. He did wonder.
"It's... it's very stressful," he hadn't meant to say that aloud. "Down here. The... yeah."
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She then took a moment to gulp down another bit of the mostly full bottle in her hands. If anything she certainly needed it, considering the current topic.
"Speaking of. Guess I gotta give thanks where thanks's due."
She then turned to look at him, her expression oddly blank and matching with the hazy look in her eyes.
"Ya did pretty good. Opening up the halls like that."
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He is in complete agreement on the topic of the vault; scowling at the bottle of vodka as if it were personally responsible for bringing them here. The scowl becomes a smirk, because he's being acknowledged.
"Right!? I kicked that cave-in's ass!"
What?
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Okay, she may have been starting to feel a little light headed. Truthfully it felt kind of nice considering all the stress she had been dealing with these past couple of weeks.
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"Elizabeth made... um." Somehow the word is lost for a moment. "Braces! For the walls with... stuff. Some of the bunks! That... that was my idea, the bunks, but hers to... support the... thing."
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[She's laughing, so it's the only assumption he can make right now. He points at her, but it's unsteady and not as threatening as he intended.]
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And just to prove that she was still being amiable she poured a little more liquor into his glass for him.
"You ever end up trapped in a place like this before? You walk around most of the time like being in this situation is no big deal for you."
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That makes no sense, and he'll have more to drink while he tries to process her next question.
"No big deal!? It's a big fucking deal!"
He slams the now-empty glass down.
"I just don't talk about it!"
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